![]() Resurgence opens with that theme, with the Resolute having just been repaired after a catastrophic "malfunction" at the hands of Captain Solano. Star Trek captains often make difficult decisions that trickle down to the rest of the crew, sometimes involving sacrifice for the greater good. She's a Kobliad, an endangered race who rely on Deuridium infusions to survive. With Jara, you can choose to be a by-the-book type who's loyal to her captain or more of a character who plays fast and loose with the rules. Both are loyal Starfleet officers and aside from a few snide comments, there's no real option to go rogue. You switch between playing as First Officer Jara Rydek and Petty Officer Carter Diaz. she has to make some life-altering decisions, like whether or not to commit genocide. Only, the lower decks characters become the real heroes and villains in this story, showing that wearing three pins on your uniform isn't the be-and end-all. It brings together a balanced mix of bridge crew antics-a well-established Star Trek approach-and the inspiring, comic-relief side of the lower decks, which we've seen in the newest animated series. Also, everyone is wearing DS9-style uniforms, so you know it's going to be good. It's set in 2380, right after the events of Nemesis and 16 years after the beginning of The Next Generation. Star Trek: Resurgence is meant to represent roughly three full-length films and ties in nicely to the post-TNG era series and movies. ![]() ![]() Rather than having five distinct acts or episodes that arrive separately, you'll get to play it all at once as you swap between the two player characters, who each get their own uniquely titled episodes, much like you'd see in The Next Generation. Resurgence isn't an episodic tale, at least not in the traditional Telltale sense. ![]() But Dramatic Labs offers something more: complicated puzzles, stealth sequences, time-sensitive exploration objectives, better cinematics, and an overall departure from the Telltale default of feeling like you're watching an interactive movie. It's due to arrive at some currently unannounced point later this year on PlayStation, Xbox, and PC via the Epic Games Store.The Telltale formula of a strong narrative combined with morally ambiguous decision-making-and plenty of QTEs-seems to fit the Star Trek storytelling style perfectly. Star Trek: Resurgence will eschew the old episodic release format favoured by Telltale and will launch as one single, large story. The final game, which is set in 2380 and follows the events of Star Trek: The Next Generation, will tell its story from the alternating perspectives of two different characters - First Officer Jara Rydek and Engineering Crewperson Carter Diaz - with gameplay said to consist of playable cinematic sequences, as seen in the trailer, and moments where players gain direct control of Resurgence's two protagonists. In time-honoured Telltale fashion, the whole thing plays out as a lengthy cutscene interspersed with no less than six interactive moments where players can select from one of three dialogue choices to nudge the scene's progress forward. Star Trek: Resurgence - Spock's Briefing Gameplay. Following Star Trek: Resurgence's official unveiling at The Game Awards in December, developer Dramatic Labs has debuted seven minutes of gameplay footage from its sci-fi narrative adventure, ahead of its release on Xbox, PlayStation, and PC later this year.ĭramatic Labs, if you're unfamiliar, was founded by controversial former Telltale Games boss Kevin Bruner (who was accused of "cultivating a culture of fear" while at the now-defunct studio in a Verge report dated 2018), and includes around 20 former Telltale employees.Īnd Telltale's DNA is immediately evident in the newly released seven minutes of Star Trek: Resurgence gameplay footage (as shared by IGN), which sees Spock briefing a crew as the threat of war looms between two neighbouring planets. ![]()
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